[gaming] John Romero on the birth of id Software … An excerpt from John Romero’s autobiography Doom Guy. ‘The ability to program games that move so smoothly on the horizontal axis within the game world was earth-shattering technology. It meant we could write games for the PC that rivaled the games created for gaming systems like Nintendo, Sega, and Atari without the need for their specialized hardware. Players didn’t need to invest in a new console! All they needed was a PC and the game files. Nowadays, this is what venture capitalists mean when they talk about “disruption.”’
John Romero on the birth of id Software
This entry was posted on Tuesday, August 1st, 2023 at 11:16 am and is filed under Computer Games, People.
« …But it was all Problemo. Programming Language Inventor or Serial Killer? »