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[doom] OK Doomer … A great look at playing Doom in 2020. ‘ Doom’s “2.5D” graphics, though primitive by modern standards, help it pull off things that are far more difficult to do with today’s software tooling. You experience the game as 3D, but the game’s level design and movement patterns are more or less reflective of 2D arcade shooters like Robotron, Geometry Wars, Commando, or Smash TV. You move incredibly fast (50 scale miles per hour!) through non-linear explorable levels that are designed to optimize play rather than look realistic. You fight diverse hordes of slow-moving enemies (compared to you at least!) that are individually weak but collectively quite dangerous. At the higher difficulty levels (Ultraviolence is really the best way to play), your only hope of survival is raw speed and cunning. The stylized abstraction of the game makes it feel like a strange, nightmarish vision you are hallucinating, which gets progressively more terrifying as the early infested techbase levels transition into hell itself.’

Playing Doom in 2020

This entry was posted on Tuesday, February 4th, 2020 at 1:00 pm and is filed under Computer Games.

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